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· 7 min read
Cem Aksoylar

This blog continues our series of posts where we highlight projects within the ZMK ecosystem that we think are interesting and that the users might benefit from knowing about them.

In this installment, we are highlighting two projects (and a bonus one!) from Joel Spadin, a member of the core ZMK team. The first one is ZMK Tools, a handy Visual Studio Code extension to ease working with ZMK configurations, and the second is ZMK Locale Generator, a tool to help users that use non-US English keyboard locales in their operating systems.

In the rest of the post we leave it to Joel to introduce and explain the motivations of his ZMK-related projects. Stay tuned for future installments in the series!

ZMK Tools

ZMK Tools is an extension for Visual Studio Code that helps with editing a ZMK user config repo or a fork of ZMK. I originally created it to add some code completion in .keymap files, but then I realized that with the web version of VS Code, I could also let you set up a user config repo and build firmware, much like the user setup script, except without downloading a single thing.

User Config Setup in Browser

Here is how you can use ZMK Tools to get started with writing a ZMK keymap entirely within your browser. More detailed instructions can be found on the ZMK Tools README.

  1. Open the ZMK config template repo on GitHub.
  2. Click the Use this template button and follow the instructions to create your own repo.
    • If you don't see this button, make sure you're signed in to GitHub first.
    • You can name the repo anything you want, but "zmk-config" is the conventional name.
  3. From the GitHub page for your new repo, press . (period) and it will re-open the repo in github.dev.
  4. Press Ctrl + P and enter the following to install the ZMK Tools extension:
    ext install spadin.zmk-tools
  5. Press Ctrl + Shift + P and run the ZMK: Add Keyboard command.
  6. Follow the prompts to select a keyboard. ZMK Tools will copy the default keymap for that keyboard if you don't already have one, and it will automatically add it to your build.yaml file so GitHub will build it for you.

You can then edit your .keymap and .conf files. Once you're done:

  1. Click the Source Control tab on the side bar.
  2. Hover over the header for the Changes list and click the + (Stage All Changes) button.
  3. Write a commit message and click Commit & Push to push your changes to GitHub.

GitHub will start building the new firmware. To check the results:

  1. Use your browser's back button to go back to your repo's GitHub page.
  2. Click the Actions tab at the top of the page.
  3. Click the latest build (it should show the commit message you entered earlier). If it's still in progress, wait for it to finish.
  4. If the build was successful, go to the Artifacts section and click firmware to download the firmware. If it failed, check the error and go back to github.dev to fix it.

Keymap Code Completion

ZMK Tools also provides some basic code completion in .keymap files. It will suggest any of ZMK's built-in behaviors inside bindings and sensor-bindings properties, and it will automatically add the necessary headers.

For example, with the cursor at the end of line 6 in the following keymap...

/ {
keymap {
compatible = "zmk,keymap";
default_layer {
bindings = <
&
>;
};
};
};

...it will suggest things such as &kp, &mo, etc., and upon entering one, it will recognize that #include <behaviors.dtsi> is missing and add it to the top of the keymap:

#include <behaviors.dtsi>
/ {
keymap {
compatible = "zmk,keymap";
default_layer {
bindings = <
&kp
>;
};
};
};

Press space after &kp, and it will suggest all of ZMK's key codes. Upon entering one, it will again recognize that #include <dt-bindings/zmk/keys.h> is missing and add it too:

#include <behaviors.dtsi>
#include <dt-bindings/zmk/keys.h>
/ {
keymap {
compatible = "zmk,keymap";
default_layer {
bindings = <
&kp A
>;
};
};
};

This can be very helpful for making sure you spelled key codes correctly and included all the correct headers.

Future Work

Unfortunately, all the code completion info currently comes from a config file baked into the extension, so it won't pick up any custom behaviors or key code aliases you've defined. I'd like to make that work eventually, but it's a much more difficult problem to solve.

ZMK Tools will discover all the boards/shields from both ZMK and your user config repo. With some recent changes in ZMK to allow pulling in features from other Zephyr modules, it's now possible to use board/shields defined in other repos, but ZMK Tools doesn't know about this yet. I'd like to support this too, but making it work in the web version of the extension will be challenging.

ZMK Locale Generator

ZMK's key codes follow the HID specification, and many key codes indicate the position of a key on US keyboard layout, not the key's function. If your operating system is set to a different keyboard locale, then the character each key types won't necessarily line up with the key code name. For example, on a German "QWERTZ" layout, &kp Y will type Z and &kp Z will type Y, so you have to write your layout as if it were QWERTY instead. Other layouts can be even more confusing!

ZMK Locale Generator is another tool I made to help with this. It reads CLDR keyboard layouts and generates #defines to alias key codes to names that make sense in other locales. To use it, first go to the latest release and download the header that matches the locale you use. Next, copy it into the same folder as your keymap and #include it:

#include "keys_de.h"

/ {
...
};

If you open the header file in a text editor, you'll see that it contains many of the standard ZMK key codes, except they are prefixed by the locale code. Depending on the locale, it may also define key codes for special characters specific to that locale, e.g. DE_A_UMLAUT for "ä" and DE_SZ for "ß". If you use these in your keymap, then ZMK will send the correct key codes to type those characters.

#include "keys_de.h"

/ {
keymap {
compatible = "zmk,keymap";
default_layer {
bindings = <
&kp DE_Q &kp DE_W &kp DE_E &kp DE_R &kp DE_T &kp DE_Z ...
>;
};
}
};

I should note that, as a native English speaker and typer, I don't use any of this myself! I just saw that many people were asking for help with this, and I realized I could automate a solution. If you find something that isn't generated correctly, please file an issue or PR a fix on GitHub.

Keyboard Latency Testing

The last project I want to mention is a tool for testing keyboard latency. It requires only a Rasbperry Pi, an optocoupler IC, a resistor, and some wire. If you've ever wondered how ZMK's latency compares to other keyboards, you can check the results here!

I don't have a very large collection of keyboards though, so the data is pretty limited so far. If you want to try it on your own keyboard, see the instructions on the keyboard latency tester README, and please send me a PR with your results!

About Me

I got a degree in electrical engineering but promptly became a software engineer instead. I still like tinkering with electronics though, so I discovered ZMK when I was making wireless macropad with a nice!nano, and I became a regular contributor after that. I use mostly larger keyboards with standard layouts and rarely use anything more complicated than momentary layers, so I've mostly focused on improving core features and tooling.

The keyboards I regularly use are a Ducky One 2 TKL that I leave at work, a Freebird TKL[^1], a custom wireless numpad, and a Yamaha CP4.

[^1] Running QMK, but I have designs to make a wireless PCB for it someday...

· 7 min read
Cem Aksoylar

This blog continues our series of posts where we highlight projects within the ZMK ecosystem that we think are interesting and that the users might benefit from knowing about them. You might be aware that ZMK configurations in the Devicetree format use the C preprocessor so that directives like #define RAISE 2 or #include <behaviors.dtsi> can be used in them. In this installment we are highlighting the zmk-nodefree-config project by urob that contains helper methods that utilizes this fact for users who prefer editing and maintaining their ZMK config directly using the Devicetree syntax format.

In the rest of the post we leave it to urob to introduce and explain the motivations of the project, and various ways it can be used to help maintain ZMK keymaps. Stay tuned for future installments in the series!

Overview

Loosely speaking the nodefree repo -- more on the name later -- is a collection of helper functions that simplify configuring keymap files. Unlike the graphical keymap editor covered in the previous spotlight post, it is aimed at users who edit and maintain directly the source code of their keymap files.

The provided helpers fall into roughly one of three categories:

  1. Helpers that eliminate boilerplate, reduce the complexity of keymaps, and improve readability.
  2. Helpers that improve portability of "position-based" properties such as combos.
  3. Helpers that define international and other unicode characters.

The reminder of this post details each of these three categories.

Eliminating Boilerplate

In ZMK, keymaps are configured using so-called Devicetree files. Devicetree files define a collection of nested nodes, whereas each node in turn specifies a variety of properties through which one can customize the keymap.

For example, the following snippet sets up a mod-morph behavior that sends . ("dot") when pressed by itself and sends : ("colon") when shifted:

/ {
behaviors {
dot_colon: dot_colon_behavior {
compatible = "zmk,behavior-mod-morph";
#binding-cells = <0>;
bindings = <&kp DOT>, <&kp COLON>;
mods = <(MOD_LSFT|MOD_RSFT)>;
};
};
};

Adding this snippet to the keymap will create a new node dot_colon_behavior (nested underneath the behaviors and root / nodes), and assigns it four properties (compatible, #binding-cells, etc). Here, the crucial properties are bindings and mods, which spell out the actual functionality of the new behavior. The rest of the snippet (including the nested node-structure) is boilerplate.

The idea of the nodefree repo is to use C preprocessor macros to improve readability by eliminating as much boilerplate as possible. Besides hiding redundant behavior properties from the user, it also automatically creates and nests all required behavior nodes, making for a "node-free" and less error-prone user experience (hence the name of the repo).

For example, using ZMK_BEHAVIOR, one of the repo's helper functions, the above snippet simplifies to:

ZMK_BEHAVIOR(dot_colon, mod_morph,
bindings = <&kp DOT>, <&kp COLON>;
mods = <(MOD_LSFT|MOD_RSFT)>;
)

For complex keymap files, the gains from eliminating boilerplate can be enormous. To provide a benchmark, consider my personal config, which uses the nodefree repo to create various behaviors, set up combos, and add layers to the keymap. Without the nodefree helpers, the total size of my keymap would have been 41 kB. Using the helper macros, the actual size is instead reduced to a more sane 12 kB.1

Simplifying "Position-based" Behaviors

In ZMK, there are several features that are position-based. As of today, these are combos and positional hold-taps, with behaviors like the "Swapper" and Leader key currently developed by Nick Conway in pull requests also utilizing them.

Configuring these behaviors involves lots of key counting, which can be cumbersome and error-prone, especially on larger keyboards. It also reduces the portability of configuration files across keyboards with different layouts.

To facilitate configuring position-based behaviors, the nodefree repo comes with a community-maintained library of "key-position labels" for a variety of popular layouts. The idea is to provide a standardized naming convention that is consistent across different keyboards. For instance, the labels for a 36-key layout are as follows:

    ╭─────────────────────┬─────────────────────╮
│ LT4 LT3 LT2 LT1 LT0 │ RT0 RT1 RT2 RT3 RT4 │
│ LM4 LM3 LM2 LM1 LM0 │ RM0 RM1 RM2 RM3 RM4 │
│ LB4 LB3 LB2 LB1 LB0 │ RB0 RB1 RB2 RB3 RB4 │
╰───────╮ LH2 LH1 LH0 │ RH0 RH1 RH2 ╭───────╯
╰─────────────┴─────────────╯

The labels are all of the following form:

  • L/R for Left/Right side
  • T/M/B/H for Top/Middle/Bottom and tHumb row.
  • 0/1/2/3/4 for the finger position, counting from the inside to the outside

The library currently contains definitions for 17 physical layouts, ranging from the tiny Osprette to the large-ish Glove80. While some of these layouts contain more keys than others, the idea behind the library is that keys that for all practical purposes are in the "same" location share the same label. That is, the 3 rows containing the alpha keys are always labeled T/M/B with LM1 and RM1 defining the home position of the index fingers. For larger boards, the numbers row is always labeled N. For even larger boards, the function key row and the row below B are labeled C and F (mnemonics for Ceiling and Floor), etc.

Besides sparing the user from counting keys, the library also makes it easy to port an entire, say, combo configuration from one keyboard to the next by simply switching layout headers.

Unicode and International Keycodes

The final category of helpers is targeted at people who wish to type international characters without switching the input language of their operation system. To do so, the repo comes with helper functions that can be used to define Unicode behaviors.

In addition, the repo also ships with a community-maintained library of language-files that define Unicode behaviors for all relevant characters in a given language. For instance, after loading the German language file, one can add &de_ae to the keymap, which will send ä/Ä when pressed or shifted.

About Me

My path to ZMK and programmable keyboards started in the early pandemic, when I built a Katana60 and learned how to touch-type Colemak. Soon after I purchased a Planck, which turned out to be the real gateway drug for me.

Committed to making the best out of the Planck's 48 keys, I have since discovered my love for tinkering with tiny layouts and finding new ways of squeezing out a bit more ergonomics. Along the way, I also made the switch from QMK to ZMK, whose "object-oriented" approach to behaviors I found more appealing for complex keymaps.2

These days I mostly type on a Corne-ish Zen and are waiting for the day when I will finally put together the Hypergolic that's been sitting on my desk for months. My current keymap is designed for 34 keys, making liberal use of combos and timerless homerow mods to make up for a lack of keys.

Footnotes

  1. To compute the impact on file size, I ran pcpp --passthru-unfound-includes on the base.keymap file, comparing two variants. First, I ran the pre-processor on the actual file. Second, I ran it on a version where I commented out all the nodefree headers, preventing any of the helper functions from getting expanded. The difference isolates precisely the size gains from eliminating boilerplate, which in my ZMK config are especially large due to a vast number of behaviors used to add various Unicode characters to my keymap.

  2. I am using the term object-oriented somewhat loosely here. What I mean by that is the differentiation between abstract behavior classes (such as hold-taps) and specific behavior instances that are added to the keymap. Allowing to set up multiple, reusable instances of each behavior has been a huge time-saver compared to QMK's more limited behavior settings that are either global or key-specific.

· 6 min read
Cem Aksoylar
Shows a screenshot of the Keymap Editor application featuring a graphical layout of the Corne Keyboard with a keymap loaded from the nickcoutsos/keymap-editor-demo-crkbd GitHub repository.Shows a screenshot of the Keymap Editor application featuring a graphical layout of the Corne Keyboard with a keymap loaded from the nickcoutsos/keymap-editor-demo-crkbd GitHub repository.

This blog post is the first in a series of posts where we highlight projects within the ZMK ecosystem that we think are cool and that the users might benefit from knowing about them. We are starting the series with a big one, Keymap Editor by Nick Coutsos!

In the rest of the post we leave it to Nick himself to introduce the project, detail his goals and motivation in developing such a tool, and talk about the future of the project. Stay tuned for future installments in the series!

What is Keymap Editor?

Keymap Editor is a web based graphical editor for ZMK keymaps. It provides a visual way to manage the contents of your keymap and if nothing else offers two critical features:

  1. Automatic formatting of the keymap file, so that bindings arrays remain readable
  2. Searchable behaviors, keycodes, commands, etc, so you won't have to remember if it's LCTL or LCTRL (I just had to double check myself and I guessed wrong, apparently)

What can Keymap Editor do?

  • Render devicetree keymaps using pre-defined, auto-generated, or side-loadable keyboard layouts
  • Integrate with a GitHub repo to streamline firmware builds, or FileSystem/Clipboard if you'd still rather build locally
  • Edit combos, behaviors, macros, conditional layers and rotary encoder bindings
  • Manage references: moving a layer or renaming a behavior will look for references throughout your keymap and update them.

But check back regularly, because I update pretty often. A recent significant achievement was enabling parameterized macros and tying it in with my existing parameter type resolution so, yeah, you can finally create that reusable macro combining bluetooth profile selection with RGB backlight colour. Or use it for an actual useful thing, even. (See also: Using Parameterized Macros in Keymap Editor)

My goals are, broadly:

  • Treat code as a first-class entity: as long as ZMK keymaps are described in devicetree code then an editor needs to produce readable devicetree code.
  • Flexibly support ZMK features: use of any ZMK keymap feature should theoretically be achievable within the app. In some cases this can mean more initial setup (See also: my thoughts on implementing "autoshift") but having that foundation makes its easier to add shortcuts and niceties — something I do quite often now.
  • Don't get in the way of not-yet-supported features: If a new ZMK feature is released and the app isn't able to add it natively, you can always edit your keymap file directly. While the app may not recognize the new features, further changes through the app should not break your keymap.

History of Keymap Editor

When I started writing Keymap Editor I had a handwired Dactyl variant running QMK. Manually editing keymap code was fine, but keeping things readable was important to me, and automating that was the best way to ensure consistency. Programmatically modifying source code was beyond me at the time so the first version persisted keymap data in JSON and spat out formatted versions of both the JSON and C keymaps.

After switching to ZMK I added a few more features, I guess as a pandemic project, and then gradually migrated from generating a templated keymap file to manipulating devicetree syntax directly, and that has made a big difference in adding new ZMK features.

Why am I doing this?

It started out as a useful tool for me. I shared it with the ZMK community and gained a little traction, and then apparently quite a bit of traction — turns out it's useful for a lot of people.

I'm a software developer because I enjoy building things. Much of my day-to-day work isn't user facing, so seeing how helpful the keymap editor has been for people in the ZMK community is a big motivator to keep improving it.

Future plans

Runtime updates

Streamlining the keymap update process is probably top of mind for most users, but that involves a really big firmware feature, and I'm the wrong person to tackle it.

That said, once there's a protocol I would absolutely be down to integrate it as an additional keymap source. Being able to pull data directly from the keyboard should unlock a lot of possibilities and ease some of the constraints imposed by using devicetree code as a medium.

Simplifying behavior use

I think a lot of people would like to see the concept of behaviors abstracted away for new users and to prompt them with

  • "When the key is tapped...",
  • "When the key is held...",
  • "When the key is double-tapped..." and so on.

Users who are less familiar with ZMK's behaviors and how they are composed may find these prompts to be more intuitive, and their answers could be mapped to an appropriate combination of behaviors managed internally by an editor.

Uh, what else?

This has been long enough already, if you're looking for a feature I haven't mentioned don't assume I won't add it. Feel free to make feature requests on the GitHub repo, and I'd be happy to discuss it!

About Me And My Keebs

I like computers and write software. Many in this field enjoy using mechanical keyboards for their feel or aesthetics, but what piqued my interest was the Dactyl keyboard. I think, ergonomics aside, I'm more interested in the DIY/maker aspect than the collecting of keyboards and switches.

So I made a Dactyl, and then I made another Dactyl and I made a third Dactyl that isn't interesting enough to photograph, but now I'm using ZMK so I left room for 18650 cells.

That last Dactyl (with MX browns and a cheap blank XDA keycap set) serves me well the eight or so hours a day I'll spend at my desk, but I also spend a good deal of time computing on my couch where I'll use... my Macbook's built-in keyboard.

In case that's not surprising enough I'll leave you with this: despite all of the work and testing I've put into the keymap editor project, I've only updated an actual keymap once in the last year.

Thank you and good night.

More information

· 13 min read
Cem Aksoylar

Welcome to the sixth ZMK "State Of The Firmware" (SOTF)!

This update will cover all the major activity since SOTF #5. That was over a year ago (again!), so there are many new exciting features and plenty of improvements to cover!

Recent Activity

Here's a summary of the various major changes since last time, broken down by theme:

Keymaps/Behaviors

Hold-tap improvements

andrewjrae added the require-prior-idle-ms property to the hold-tap behavior in #1187 and #1387, which prevents the hold behavior from triggering if it hasn't been a certain duration since the last key press. This is a useful feature to prevent accidental hold activations during quick typing and made its way into many keymaps! The same property was added to combos as well to help prevent false combo activations.

Note that an earlier iteration of this feature was supported with the global-quick-tap property, which did not allow customizing the timeout and used the value of quick-tap-ms for it. This property is now deprecated and users are encouraged to use require-prior-idle-ms instead.

urob added the hold-trigger-on-release property in #1423. This significantly increases the usefulness of positional constraints on hold-taps, since it allows combining multiple holds such as different modifiers for home row mods usage.

Masking mods in mod-morphs

aumuell, vrinek and urob contributed to improving the behavior of mod-morphs by masking the triggering modifiers and added keep-mods property in #1412. This unlocks more use cases for mod-morphs, since you are no longer constrained to emitting keycodes that work well with the triggering modifier keycodes.

As an example, you can now define a mod-morph that swaps ; and : so that the former is the shifted version of the latter, which wasn't previously possible:

        col_semi: colon_semicolon {
compatible = "zmk,behavior-mod-morph";
#binding-cells = <0>;
bindings = <&kp COLON>, <&kp SEMI>;
mods = <(MOD_LSFT|MOD_RSFT)>;
};

Parameterized macros

petejohanson added macros that can be parameterized with one or two parameters in #1232. This allows users to define macros in a more modular way and is a nice quality-of-life improvement.

As a simple example, you could define a macro that puts any keycode provided between double quotes as below, then use it like &ql A in your keymap:

        ql: quoted_letter {
#binding-cells = <1>;
compatible = "zmk,behavior-macro-one-param";
bindings =
<&kp DQT>,
<&macro_param_1to1 &kp MACRO_PLACEHOLDER>,
<&kp DQT>;
};

Please see the documentation page linked above for usage and more examples.

Arbitrary behaviors on encoder rotation

nickconway and petejohanson added sensor rotation behaviors to allow invoking arbitrary behaviors from encoders #1758. Previously encoder rotations could only invoke the key-press behavior &kp through the &inc_dec_kp binding, whereas now you can define new sensor rotation behaviors to invoke others.

(Note that currently behaviors that have "locality" such as &rgb_ug do not work as expected via encoder rotation bindings in split keyboards, due to issue #1494.)

Pre-releasing already pressed keys

andrewjrae contributed a tweak to emitting keycodes in #1828, where rolling multiple keys that involve the same keycode now releases the keycode before sending a press event again. While this might sound like a technical distinction, it leads to more correct behavior when quickly typing sequences like += and makes the key repeat behavior work properly when it is pressed before the previous key is released.

Key toggle behavior

cgoates added the key toggle behavior in #1278, which can be used via its &kt binding to toggle the state of a keycode between pressed and released.

Apple Globe key

ReFil added support for the C_AC_NEXT_KEYBOARD_LAYOUT_SELECT keycode with alias GLOBE which acts as the Globe key in macOS and iOS in #1938. Note that this keycode doesn't exactly behave like a Globe key that is present on an Apple keyboard and its limitations are documented in this comment thanks to testing by SethMilliken. These limitations will be noted in the official keycodes documentation shortly.

Bug fixes and other improvements

petejohanson, andrewjrae and okke-formsma tracked down and fixed an issue causing stuck keys when there are combos on key positions involving hold-tap behaviors in #1411. This was an elusive bug that took a lot of effort from the community to nail down and fix!

nguyendown and joelspadin tracked down and fixed a couple issues causing stuck keys with sticky keys in #1586, #1745.

okke-formsma fixed an issue allowing tap dances to be invoked by combos in #1518.

petejohanson tweaked the caps word behavior to ignore modifiers in #1330.

HelloThisIsFlo documented a bug with combos involving overlapping keys and different timeouts, produced a reproducing unit test, then proceeded to fix it in #1945.

Bluetooth and Split Improvements

Multiple peripherals

xudongzheng contributed to add support for more than one peripheral per keyboard in #836. This allows setups such as split keyboards with more than two halves, or enable a BLE-based "dongle mode" via a third device running ZMK that can stay connected to a computer via USB.

Note that documentation is still lacking for utilizing more than one peripheral and there will potentially be future changes in the build system to allow for more seamless configuration.

Pairing passkey requirement

petejohanson added the option to require passkey input while pairing to new devices in #1822. Enabling this will require you to enter a six digit passcode via the number keys on your keymap and press enter when pairing to a new device, enhancing security during the pairing procedure.

Split keyboard improvements

petejohanson contributed a fix to release held keys on peripheral disconnect #1340, which makes scenarios where a split disconnects unexpectedly less painful.

petejohanson also improved the settings_reset shield by making it clear bonds more reliably, and allow it to build for all boards in #1879.

petejohanson and xudongzheng contributed additional split connectivity improvements, via using directed advertising in #1913 and improving the robustness of central scanning in #1912.

Hardware Support

Encoders

petejohanson contributed a major refactor of encoder (and more generally sensor) functionality in #1039. While the documentation for these changes are still in progress, check out the dedicated blog post for more details.

This refactor paved way to implementing a long-awaited feature, encoder support in peripheral halves of split keyboards! Building upon the work by stephen in #728, petejohanson implemented support in #1841.

Direct GPIO driver

joelspadin extended the comprehensive debouncing framework used for matrix scan driver to the direct GPIO driver in #1288.

kurtis-lew added toggle mode support for direct GPIO driver in #1305. This allows for adding toggle switches to a keyboard, by properly reading their initial state on boot and making sure the power use is efficient.

IO peripheral drivers

petejohanson added support for the 595 shift register commonly used with smaller controllers like Seeeduino Xiaos, in #1325.

zhiayang added the driver for the MAX7318 GPIO expander in #1295.

Underglow auto-off options

ReFil added two new RGB auto off options, one using an idle timeout and the other USB status in #1010.

nice!view support

nicell added support for nice!view, a memory display optimized for low power use in #1462. He also contributed a custom vertically-oriented status screen that is automatically enabled when the nice_view shield is used in #1768, since the default status screen has a horizontal orientation. Please see the instructions in the nice!view README if you would like to restore the stock status screen.

E-paper display initialization

petejohanson contributed EPD initialization improvements in #1098, which makes the keyboards using slow refresh displays such as the Corne-ish Zen much more responsive during initial boot.

Xiao BLE improvements

Various improvements were made for the Seeeduino Xiao BLE board in #1293, d0176f36, #1545 and #1927 by petejohanson and caksoylar, enabling features necessary for ZMK and improving its power use.

Zephyr 3.2 Upgrade

petejohanson once again contributed the massive work necessary for upgrading ZMK to Zephyr 3.2 in #1499, with review help from joelspadin and testing by the community. This Zephyr release brings with it upgrades to the display library LVGL, adds official support for the RP2040 controllers and many internal refactors to help future development. Check out the dedicated blog post for more details!

Documentation

Configuration docs

joelspadin, through a massive amount of work in #722, contributed a whole new section to the documentation: configuration! It enumerates the configuration options for each ZMK feature that might be relevant to users in dedicated pages, making it a very handy reference.

In addition, the overview page presents an overview of how configuration works in Zephyr in the context of ZMK, in terms of devicetree files (like the keymap files or shield overlays), and Kconfig ones (like the .conf files). It is very helpful in de-mystifying what the various files do and what syntax is expected in them.

New behavior guide

For users or future contributors that might want to dive into writing their own ZMK behaviors, kurtis-lew wrote a useful guide on how to create new behaviors in #1268.

Tap dance and hold-tap documentation improvements

kurtis-lew also improved the documentation for these two behaviors in #1298, by updating the diagrams to better clarify how their timings work and adding examples for scenarios that are frequently asked by users.

Battery sensor documentation

joelspadin also added documentation for setting up battery sensors, typically required for new boards, in #868.

Shield interconnects

petejohanson updated the new shield guide for non-Pro Micro interconnects including Xiao, Arduino Uno and Blackpill in #1607.

Bluetooth feature page

petejohanson and caksoylar added a new Bluetooth feature page as part of #1499 and in #1818, detailing ZMK's Bluetooth implementation and troubleshooting for common problems.

In addition to the specific contributions listed above, various improvements and fixes to documentation are made by many users from the community, including but not limited to kurtis-lew, joelspadin, filterpaper, byran.tech, dxmh and caksoylar. These contributions are are all very appreciated!

Miscellaneous

Reusable GitHub build workflow

elagil helped switch the build workflow used by the user config repos to a reusable one in #1183 and it was further tweaked by filterpaper in #1258. This allows any changes in the workflow to be propagated automatically to users, rather than requiring them to make the updates. The build workflow can be customized by the users using input parameters if desired.

Pre-commit hooks

joelspadin added various pre-commit hooks and added checks to the repo to run them for each commit in #1651. These hooks and resulting updates standardize formatting across devicetree and other source files, reducing busywork on both contributors and reviewers.

Zephyr usage and other refactors

joelspadin also contributed a few refactor PRs such as #1269, #1255 and #1803, generally improving code quality and bringing the codebase in line with the latest Zephyr conventions.

petejohanson refactored the drivers structure to bring it in line with the current Zephyr conventions for out-of-tree drivers in #1919.

Updated USB polling interval default

USB HID polling interval now defaults to 1 ms, i.e. a 1000Hz polling rate, thanks to joelspadin's tweak in #1271.

Additional display config options

caksoylar added a couple configuration options for displays, including a setting to invert display colors in #1754 and an option to display the battery percentage for the stock status screen in #1563.

New Shields

New Boards

Coming Soon!

Some items listed in the last coming soon section are still under active development and other new exciting items are in progress:

  • Automatic/simple BLE profile management
  • Soft off support for turning the keyboard "off" through firmware
  • Improved automatic power management for devices with multiple peripherals, e.g. OLED displays and RGB LEDs
  • Caps/Scroll/Num Lock LED support
  • Mouse keys
  • Wired split support
  • More modular approach to external boards/shields, custom code, user keymaps, etc.
  • More shields and boards

Statistics

Some statistics of interest for ZMK:

  • GitHub (lifetime stats)
    • 166 Contributors
    • 1256 Closed PRs
    • 1883 Stars
    • 1949 Forks
  • Discord Chat
    • 8055 total registered (130% up from last SOTF!)
  • Website (last 30 days)
    • 52K page views
    • 4.7K new users

Sponsorship

While ZMK is an open source project that uses the permissive MIT license, below are opportunities for anyone who would like to show their support to the project financially.

Open Collective

The ZMK project has an Open Collective sponsorship that has been going for two and a half years. This fund helps pay for project costs like domain registration or development of hardware such as the ZMK Uno shield. Note that donations to this fund do not pay for the work of any individual contributor directly.

Contributor sponsorships

Project creator and lead Pete Johanson has a GitHub sponsorship set up that you can contribute to, in order to directly support his time and efforts in developing and maintaining ZMK. He has also been traveling full time while focusing on ZMK and keyboard hardware design for more than a year now! If you are curious, you can check out his blog post on deciding to embark on this adventure, in addition to his thoughts on contributor vs. project sponsorship, and sustainability of open source projects in general.

Thanks!

As the first person to author a State Of The Firmware post besides Pete, I'd like to take the opportunity to thank him for his efforts on leading and developing ZMK, along with fostering a great community of contributors and users around it.

Also a big thank you to contributors that submit patches and perform reviews, testers that help validate changes, and users that take time out of their day to help out folks with ZMK usage on Discord channels, GitHub issues and other communities.

Article Updates

  • 12/2023: Removed the deprecated label property from code snippets.

· 3 min read
Pete Johanson

Two years ago, today, I minted the first ever commit for ZMK:

commit 85c8be89dea8f7a00e8efb06d38e2b32f3459935
Author: Pete Johanson <peter@peterjohanson.com>
Date: Tue Apr 21 16:20:34 2020 -0400

Initial work.

.gitignore | 1 +
.gitmodules | 3 +++
CMakeLists.txt | 40 +++++++++++++++++++++++++++++++++++++++
src/main.c | 60 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
src/zmk_lib.h | 7 +++++++
zephyr-rust | 1 +
6 files changed, 112 insertions(+)

I will never forget that commit. Not because of the code it contained (please don't look, it's not worth it!), but for what it started.

Working on ZMK has given me the opportunity to reconnect with old friends (@brixmeister was my Gentoo mentor/sponsor when I became a contributor there on my first ever OSS project, and is a current active Zephyr RTOS contributor!), make new ones, and learn so much from the amazing mechanical keyboard community.

First Keyboard

But I'm getting ahead of myself! Back to early ZMK. I present you the first ZMK keyboard:

stm32wb55rg dev kit keyboard

That first "keyboard" taught me a lot. It forced me to dust off my long forgotten, rudimentary electronics knowledge, and gave me my first taste of really combining the physical/tangible with code in a way that years of doing backend API development never had.

I was hooked.

Zephyr RTOS

Early in my brainstorming, I knew I needed a foundation to build upon that would get me "a lot for free." I evaluated several different real-time operating systems (RTOSes) and happened upon Zephyr. It immediately ticked all the boxes I wanted:

  • Robust, open source Bluetooth stack, supporting multiple SoCs. At the time, I was trying out stm32wb thanks to some interest among keyboard designers, but I also so there were other compelling choices that might be a good fit.
  • An open source, non-copyleft license. I am a firm believer in F/OSS, and wanted to use a license that was as unrestricted as possible.
  • Had a lot of core APIs available, so I could focus on the keyboard functionality, not the plumbing. I love tinkering, but I wanted to focus my time on the interesting bits, not infrastructure.

I'm really happy with the choice, it has served us incredibly well the past two years.

Real Keyboard

At some point, somehow, innovaker introduced me to nicell who graciously sent me a few of the early pre-production nice!nano controllers, which I was able to get running on my Kyria. Doing so required the first split code, as well as lots of general improvements.

kyria keyboard

The day I was finally able to type on a wireless, split keyboard running ZMK was deeply momentous for me!

Onward and Upward

We've come a long way since then, with our supported hardware, features and behaviors growing regularly.

ZMK powered keyboards are now available in group buys and in stock at various vendors; compatible controllers have been used in a wide range of builds to empower our users to free themselves from their USB/TRRS cables and move about untethered.

This progress is only possible thanks to all of the contributors who've joined me in the vision for a wireless-first world. I am so grateful for everyone who has given their time to contribute code, answer questions on our Discord server, write more documentation, and especially all the users who have trusted us to make their input devices work.

I can't wait to see what we can accomplish together in the next two years.

· 8 min read
Pete Johanson

Welcome to the fifth ZMK "State Of The Firmware" (SOTF)!

This update will cover all the major activity since SOTF #4. That was over a year ago, so lots to cover!

Recent Activity

Here's a summary of the various major changes since last time, broken down by theme:

Keymaps/Behaviors

Since last time, there have been several new powerful keymap features and behaviors added, including several asked for features, such as tap-dance and macros.

Caps Word

petejohanson added the caps word behavior, i.e. &caps_word, in #823 that allows toggling a mode where all all alpha characters are sent to the host capitalized until a non-alpha, non-"continue list" keycode is sent. This can be useful for typing things like CONFIG_ENABLE_CAPS_WORD without having to hold down shift. This is similar in spirit to using the caps lock key, but with the added benefit of turning itself off automatically.

Key Repeat

petejohanson added the new key repeat behavior in #1034 to allow repeating the last sent key-press again, including any modifiers that were applied to that key press. It can be added to your keymap using the simple &key_repeat reference.

Macros

petejohanson, taking heavy inspiration on the initial work from okke-formsma, added macro support in #1168. Several common patterns are documented, but one example, changing the underglow color as you activate/deactivate a layer, looks like:

ZMK_MACRO(layer_color_macro,
wait-ms = <0>;
tap-ms = <0>;
bindings
= <&macro_press &mo 1>
, <&macro_tap &rgb_ug RGB_COLOR_HSB(128,100,100)>
, <&macro_pause_for_release>
, <&macro_release &mo 1>
, <&macro_tap &rgb_ug RGB_COLOR_HSB(300,100,50)>;
)

Tap Dance

kurtis-lew worked diligently to add the tap-dance behavior in #1139, allowing different behaviors to be invoked based on the number of times a user taps a single key in their keymap, e.g.

/ {
behaviors {
td0: tap_dance_0 {
compatible = "zmk,behavior-tap-dance";
#binding-cells = <0>;
tapping-term-ms = <200>;
bindings = <&kp N1>, <&kp N2>, <&kp N3>;
};
};

keymap {
compatible = "zmk,keymap";

default_layer {
bindings = <
&td0
>;
};
};
};

Conditional Layers

bcat added conditional layers in #830 as a generalized version of the common "adjust layer" pattern on smaller keyboards.

Example:

/ {
conditional_layers {
compatible = "zmk,conditional-layers";
tri_layer {
if-layers = <1 2>;
then-layer = <3>;
};
};
};

Combos

mcrosson added the layer specific combos in #661, so users can make certain combos only triggerable when the layers set for the combo are active.

This is used by the ZMK implementation of ARTSEY extensively.

Sticky Keys

okke-formsma updated sticky keys in #1122 to add the ignore-modifiers; property; when set, sticky keys won't release when other modifiers are pressed. This allows you to combine sticky modifiers, which is popularly used with "callum-style mods".

Hold-Tap Improvements

jmding8 added an additional positional hold-tap configuration in #835 to help certain sequences produce the expected results.

jmding8 also added an additional hold-tap flavor: tap-unless-interrupted in #1018 which works very well with the new positional hold-tap config.

okke-formsma implemented retro-tap hold-tap property in #667

okke-formsma also added quick-tap-ms hold-tap property in #655

Apple Device Compatibility Improvements

Pairing

petejohanson did some sleuthing and fixed a long standing problem with inconsistent pairing with macOS in [#946]](https://github.com/zmkfirmware/zmk/pull/946). With the changes, macOS more reliably pairs with ZMK devices.

Consumer (Media) Codes

Another persistent bug that Apple users experienced was related to crashes and problems with keyboard configurations, that was traced to an issue with ZMK's HID usage that was fixed by petejohanson in #726.

Debounce Enhancements

joelspadin applied some major enhancements to our debouncing approach to allow fine grained control of our debouncing in #888, including allowing eager debouncing which can reduce key press latency.

Split Improvements

Behavior Locality

The long awaited locality enhancement was finally merged by petejohanson in #547, allowing more fine grained control of where certain behaviors are invoked. Some key improvements thanks to the changes:

  • RGB Underglow behaviors now run globally, so enabling/disabling RGB, changing the color, animation, etc. applies to both sides of a split properly.
  • Reset/Bootloader behaviors now run wherever the key was pressed. For example, adding a &bootloader reference to the peripheral side of a split will now put that side of the split into the bootloader when pressed.

Split Connections

petejohanson also added fixes to improve split re-connection for certain scenarios in #984, helping ensure splits properly connect when one side or the other is reset.

Hardware Support

Backlight

bortoz added single color backlight support in #904 for those keyboards that have it as an alternative to RGB underglow.

E-Paper Display (EPD) Driver

petejohanson worked with LOWPROKB to add support for the E-Paper Displays (EPD) in #895 used in keyboards like the Corne-ish Zen.

nRF VDDH Battery Sensing

joelspadin added a new sensor driver to support battery charge calculation by sensing voltage on the VDDH pin on nRF52 chips in #750, which is particularly useful for designs using "high voltage mode" with that SoC.

Miscellaneous

Documentation

dxmh and caksoylar have joined the ZMK organization to help with documentation, and have been doing an amazing job adding new docs, and leading reviewing docs related PRs to free other contributors up to focus on other areas. It's been an incredible addition to ZMK!

NKRO Support

petejohanson's work on the HID foundation also included adding support for full NKRO HID in #726 that can be enabled by adding the following to your .conf file for your config:

CONFIG_ZMK_HID_REPORT_TYPE_NKRO=y

Power Profiler

It's been live for a while, but nicell added an amazing power profiler in #312 to allow users to estimate their battery life for various hardware configurations.

Min/Max Underglow Brightness

malinges added support for configuring min/max underglow brightness in #944 by setting the values in your .conf file as percentages of full:

CONFIG_ZMK_RGB_UNDERGLOW_BRT_MIN=20
CONFIG_ZMK_RGB_UNDERGLOW_BRT_MAX=80

This can be useful to be sure that lowering brightness doesn't set the brightness to zero, and raising the brightness doesn't consume too much power.

Zephyr 3.0

petejohanson helped prepare and test the upgrade of ZMK to Zephyr 3.0 in #1143. The updated Zephyr release brings with it some key BLE stability fixes, as well as various other core improvements that improve ZMK. This was a huge undertaking!

New Shields

New Boards

Board/Shield Metadata

nicell and petejohanson worked together in #883 to settle on a metadata format that is used to document every board and shield. This now drives automatic generation of our supported hardware page and our more nuanced GH Actions automation for testing changes to ZMK.

Coming Soon!

Some items listed in the last coming soon section are still under active development.

  • RP2040 support
  • Peripheral rotary encoder support
  • Caps/Scroll/Num Lock LED support
  • Mouse Keys
  • Wired split support
  • More modular approach to external boards/shields, custom code, user keymaps, etc.
  • More shields and boards

Statistics

Some statistics of interest for ZMK:

  • GitHub (lifetime stats)
    • 105 Contributors
    • 791 Closed PRs
    • 849 Stars
    • 832 Forks
  • Discord Chat
    • 3430 total registered
  • Website (last 30 days)
    • 35.9K page views
    • 3.29K new users

Thanks!

As we approach the two year birthday for ZMK, I am reminded of how far we have come in such a short time, in large part thanks to the amazing community that has grown around it. I am so grateful to have so many contributors, testers, and user believing in the project and helping make it a joy to work on.

Article Updates

  • 12/2023: Removed the deprecated label property from code snippets.

· 7 min read
Pete Johanson

Welcome to the fourth ZMK "State Of The Firmware" (SOTF)!

This update will cover all the major activity since SOTF #3.

Recent Activity

Here's a summary of the various major changes since last time, broken down by theme:

Keymaps/Behaviors

Since last time, there have been several new powerful keymap features and behaviors added, including one of the most asked for features, combos!

Combos

The initial combos work has landed! The amazing okke-formsma has once again delivered another powerful feature for ZMK. Combos are "position based", and are configured in a new toplevel node next to they keymap node in user's keymap files.

An example, that would send the ESC keycode when pressing both the first and second positions on your keyboard:

/ {
combos {
compatible = "zmk,combos";
combo_esc {
timeout-ms = <50>;
key-positions = <0 1>;
bindings = <&kp ESC>;
};
};
};
note

Combos currently are "global", and not scoped to a given active layer. There is future planned work to allow enabling a certain combo for only certain active layers.

Sticky Keys (One-Shot Mods/Layers) Behavior

okke-formsma also contributed the initial "sticky keys" behavior, which can be used for functionality sometimes called "one shot mods" or "one shot layers". In your keymap, this would like like:

&sk LEFT_CONTROL

for a sticky key/modifier, or:

&sl NAV

for a sticky layer.

&to Layer Behavior

mcrosson contributed the new &to layer related behavior. This can be used to completely replace the active layer with a new one.

This is most frequently used when using multiple core base layers with different layouts, e.g. QWERTY and DVORAK, to switch between them.

Grave Escape Behavior

okke-formsma added an implementation of the "Grave Escape" behavior, developing a more generic "mod-morph" behavior to do so. Adding

&gresc

to your keymap will send ESC when pressed on its own, but will send ` when pressed with a GUI or Shift modifier held.

RGB Underglow Color Selection

mcrosson updated the RGB Underglow behavior to allow binding an explicit color selection to a key position.

Keymap Upgrader

joelspadin completed the Keymap Upgrader which can be used to update your keymap to using the latest supported codes, and move away from the old deprecated codes.

If you've made keymap customizations, please make sure to run your keymaps through the upgrader, since the old deprecated codes will be removed in a future version of ZMK.

Displays

There has been lots of work to get display support complete enough for use by end users. Although not quite ready for prime time, it is incredibly close, and we are looking forward to having the last few items completed and the feature documented!

Idle Blanking

petejohanson added idle blanking for displays, which ensures they will go blank, and into low power mode, after a short period of inactivity from the user. This ensures we avoid burn-in for OLEDs, and helps improve battery life.

Battery and Output Widgets

petejohanson implemented the first two complete, dynamic "widgets" for the displays for ZMK, adding a small battery indicator, which includes charging status, and a small output indicator, showing the currently active output (USB or BLE). When using BLE, the indicator also shows the active profile slot, as well as if the profile slot is open, awaiting connection from the paired host, or is actively connected to the host for that profile slot.

Highest Layer Display

mcrosson has contributed the next display widget, showing the highest active layer in the keymap. petejohanson then added a small follow up to allow layers in keymaps to add a name property to each layer, e.g. name = "Nav"; and have that name be displayed in the widget instead of the numeric layer number.

WPM

New contributor allymparker added our fourth widget, a words-per-minute display! This widget work also included creating the core state logic for tracking the WPM.

For now, this widget is only working on the central side of split keyboards.

Miscellaneous

Zephyr 2.4

innovaker is at it again with some crucial core fixes, helping prepare and test the upgrade of ZMK to Zephyr 2.4. The updated Zephyr release brings with it some key BLE stability fixes, as well as various other core improvements that improve ZMK. This was a huge undertaking!

BLE Deadlock Fixes

petejohanson was heads down diagnosing and fixing a deadlock issue on BLE that was frustrating and plaguing many users. After finally pinpointing the underlying root cause, he developed a fix and roped in many testers on Discord to help stress test things before merging.

Central/Peripheral Selection

Previously overriding the selection of left as central, and right as peripheral for wireless splits required making local edits to the configuration files, and maintaining them in a ZMK fork.

petejohanson updated the config files to allow users to override this in their <board>_left.conf/<board>_right.conf files in their user repos.

Improved Docker Containers

As part of the Zephyr 2.4. prep work, innovaker, along with lots of testing and input from mcrosson, developed a brand new pair of Docker images which is now published to Docker Hub as zmkfirmware/zmk-build-arm and zmkfirmware/zmk-dev-arm.

The previously blogged VSCode + Docker integration, as well as our GH Action build automation was all moved over to the new images.

Settings Debounce

nicell contributed settings debounce work, to help avoid unnecessary extra writes to flash when making various changes that should be saved, such as the active BLE profile, external VCC on/off, etc.

New Shields

New Boards

Sponsorship

Since it's inception, quite a few users have inquired whether they could sponsor any of the contributors involved in ZMK. Although we are not intending to directly fund any individual contributors for their work on ZMK, there is good that can come from folks sponsoring ZMK.

You can see the full discussion on #497, but some items that are being considered with sponsorship funds:

  • Hiring a designer to complete the logo/mascot work.
  • Creating stickers to send as thank-yous to first time contributors.
  • Hosting costs for GitHub Pro.
  • Other hosting costs, e.g. Docker Hub.

For anyone looking to contribute, you can find the ZMK Firmware project is now set up on Open Collective.

Coming Soon!

Some items listed in the last coming soon section are still under active development.

  • A power profiler page for the website, to help users estimate their battery life for a given keyboard - Nicell
  • Behavior "locality", allowing improved split usage for things like &sys_reset, and controlling external power and RGB underglow for both sides - petejohanson
  • More modular approach to external boards/shields, custom code, user keymaps, etc.
  • More shields and boards

Statistics

Some statistics of interest for ZMK:

  • GitHub (lifetime stats)
    • 389 Closed PRs
    • 199 Stars
    • 163 Forks
  • Discord Chat
    • 702 total registered
  • Website (last 30 days)
    • 11.5K page views
    • 1K new users

Thanks!

Thanks again to the numerous contributors, testers, and users who have made working on ZMK such a pleasure!

Article Updates

  • 12/2023: The label property for keymap layers was renamed to display-name.

· 6 min read
Pete Johanson

Welcome to the third ZMK "State Of The Firmware" (SOTF)!

This update will cover all the major activity since SOTF #2. This edition comes a bit later than planned, but the amount of features and changes will hopefully make it worth it!

Recent Activity

Here's a summary of the various major changes since last time, broken down by theme:

Keymaps/Behaviors

Tons of activity related to keymaps, so we'll go into more detail this time.

Codes Overhaul

innovaker completely overhauled the set of available codes for keymaps, and simultaneously has created beautiful documentation to help users visualize the codes, and also understand if they are supported on their particular operating system.

This also laid the foundation for the other keymap related changes that are now available.

Modified (Shifted) Codes

okke-formsma added the ability to apply modifiers to a code, e.g.:

&kp LC(C)

which sends Control + c when pressed. This feature is often used on smaller keyboards to achieve "shifted keycodes", e.g. LS(N1) to send a !. To make this easier, in addition to all the normal codes, we now have defines for common shifted codes, e.g. EXCL for !, AT for @, etc.

To learn more, check out the Modifiers documentation.

Simplified Key Press Behavior

In previous versions of ZMK, users needed to be careful to select between the &kp and &cp behaviors in their keymaps, depending on whether the particular keycode they wanted to send was in the "HID consumer page" or not. Forcing users to understand the difference and get this right was awkward and error prone.

petejohanson and innovaker have reduced this complexity. Users can now simply use &kp with all available codes and ZMK will handle sending the right events to the connected host.

Power Management

Several important power management features have been added to ZMK, helping save power for many use cases.

BLE Battery Level Reporting

Nicell added the necessary driver and core code to send BLE battery level notifications to hosts that support displaying them. Testing seems to show this works with Windows and GNOME, but macOS does not display the battery info.

External Power Control

megamind4089 added a new driver and behavior to allow users to toggle (on/off) the external power supplied by boards such as the nRFMicro and nice!nano that have specialized hardware for this purpose.

With this change, you can add

&ext_power EP_TOG

to toggle (on/off) the power to external hardware like RGB underglow or OLEDs. Check out the external power control docs for more info.

Deep Sleep

petejohanson has contributed the initial deep sleep support to ZMK. This work also included some automatic power savings by switching to PORT events on the nRF52 chips, which reduces the idle power draw, even without deep sleep. Deep sleep is currently not turned on by default, but will be soon.

Miscellaneous

Output Selection

joelspadin added output selection to allow selecting whether to send output over USB or BLE if both are connected. This should now help avoid having "double keypresses" when your keyboard is plugged into a host.

Bootloader Corruption Fix

Nicell has already blogged about this, but for those that missed it, a major, and incredibly difficult to pin down bug involving corruption of the bootloader on devices using the Adafruit nRF52 bootloader has been fixed by Nicell. If you've encountered this bug, flashing the latest firmware should prevent it from reoccurring. Unfortunately, due to the nature of this fix, you will need to re-pair your keyboard with your hosts, as the fix involves changing where settings are stored in the flash of the controller.

Official USB Product ID

petejohanson has gotten an official USB product ID assigned to the ZMK Firmware. For anyone looking to uniquely identify a USB device running the ZMK Firmware, you can match on:

  • Vendor ID: 0x1d50
  • Product ID: 0x615e

We are incredibly grateful that Openmoko Inc., in the wake of discontinuing the openmoko projects, has made this an option for OSS projects.

Development: Remote Docker Container Integration

idan contributed VSCode devcontainer integration to make it easier for developers to build and develop ZMK without having to do complicated local toolchain setup and configuration. This also opens up some amazing future flexibility for things like GitHub Codespaces.

There's some follow up tweaks necessary for better supporting using this with user config repositories, which will be available soon.

New Shields

New Boards

Testing

There has been an amazing amount of testing from various users as we develop new features. In particular, we'd like to give a shout out to tominabox1 who has been tireless in providing detailed and thorough testing of changes as they are being developed.

Coming Soon!

Some items listed in the last coming soon section are still under active development.

  • OLED work, including battery and USB/BLE connection status - petejohanson
  • One shot mod/layer behaviors - okke-formsma
  • A power profiler page for the website, to help users estimate their battery life for a given keyboard - Nicell
  • A keymap converter to automatically update keymaps to the new codes and use of &kp everywhere - joelspadin

Statistics

Some statistics of interest for ZMK:

  • GitHub (lifetime stats)
    • 210 Closed PRs
    • 116 Stars
    • 101 Forks
  • Discord Chat
    • 363 total registered
  • Website (last 30 days)
    • 8.5K page views
    • 766 new users

Thanks!

Thanks again to the numerous contributors and users who have made working on ZMK such a pleasure!

· 8 min read
Nick Winans

Recently I was able to fix the "stuck in the bootloader" issue in #322 that had been plaguing us for quite some time. I want to go over what the issue was, how the issue was diagnosed, and how it was fixed.

Background

What exactly is the "stuck in the bootloader" issue? Seemingly randomly, users' keyboards would suddenly stop working and when they would reset their keyboard they would get put into the bootloader instead of back into the firmware. This would require the user to re-flash the firmware again to get into the firmware. That wouldn't be so bad except for the fact that once this occurs, every reset would require the user to re-flash the firmware again. The only way to really fix this issue was to re-flash the bootloader itself, which is a huge pain.

Going into this, all we knew was that this issue was most likely introduced somewhere in the #133, which added Bluetooth profile management. We've had quite a few attempts at trying to recreate the issue, but we never were able to get it to happen consistently.

Diagnosing the issue

This issue had been happening sporadically for the past month, and I finally decided to dig in to see what was going on. We started in the Discord and discussed what was common between all of the people who have experienced this issue. Everyone who had this issue reported that they did quite a bit of profile switching. This lined up with the possible connection to the Bluetooth profile management pull request.

Pinpointing the cause

I had a hunch that this was related to the settings system. The settings system is used by profile Bluetooth switching, and the settings system works directly with the system flash. Based on this hunch, I tried spamming the RGB underglow cycle behavior on my main keyboard. Sure enough after a couple minutes, I got stuck in the bootloader. I was even able to reproduce it again.

This was an important discovery for two reasons. First, I was able to recreate the issue consistently, which meant I could set up logging and more closely monitor what the board was doing. Second, this more or less proved that it was specifically the settings system at fault. Both Bluetooth profile switching and RGB underglow cycling trigger it, and the one common piece is they save their state to settings.

Settings system overview

To understand what's going wrong, we first need to understand how the settings system works. Here's a diagram to explain the flash space that the settings system holds for our nRF52840 based boards (nice!nano, nRFMicro, BlueMicro).

Settings Diagram

The settings flash space lives at the end of the flash of the chip. In this case it starts at 0xF8000 and is 0x8000 bytes long, which is 32KB in more comprehensible units. Then due to the chip's architecture, this flash space is broken into pages, which are 0x1000 bytes in size (4KB).

The backend that carries out the settings save and read operation in ZMK is called NVS. NVS calls these pages sectors. Due to how flash works, you can't write to the same bytes multiple times without erasing them first, and to erase bytes, you need to erase the entire sector of flash. This means when NVS writes to the settings flash if there's no erased space available for the new value, it will need to erase a sector.

Logging discoveries

So first I enabled logging of the NVS module by adding CONFIG_NVS_LOG_LEVEL_DBG=y to my .conf file. I repeated the same test of spamming RGB underglow effect cycle and the resulting logs I got were this:

[00:00:00.000,671] <inf> fs_nvs: 8 Sectors of 4096 bytes
[00:00:00.000,671] <inf> fs_nvs: alloc wra: 3, f70
[00:00:00.000,671] <inf> fs_nvs: data wra: 3, f40
// A bunch of effect cycle spam
[00:02:34.781,188] <dbg> fs_nvs: Erasing flash at fd000, len 4096
// A bunch more effect cycle spam
[00:06:42.219,970] <dbg> fs_nvs: Erasing flash at ff000, len 4096
// A bunch more effect cycle spam
// KABOOM - bootloader issue

So at start up, we can see that the 8 sectors of 4KB are found by NVS properly, however, I wasn't sure what the second and third lines meant, but we'll get back to that. Nonetheless the next two logs from NVS showed erasing the sector at 0xFD000 and then erasing the 0xFF000 sector.

Erased Sectors

It's really odd that the third to last sector and the last sector are erased, and then shortly after the bootloader issue is hit. I really had no explanation for this behavior.

Reaching out to Zephyr

At this point, I nor anyone else working on the ZMK project knew enough about NVS to explain what was going on here. Pete Johanson, project founder, reached out on the Zephyr Project's Slack (ZMK is built on top of Zephyr if you weren't aware). Justin B and Laczen assisted by first explaining that those alloc wra and data wra logs from earlier are showing what data NVS found at startup.

More specifically, data wra should be 0 when it first starts up on a clean flash. As we can see from my earlier logging on a clean flash I was instead getting f40. NVS is finding data in our settings sectors when they should be blank! We were then given the advice to double check our bootloader.

The Adafruit nRF52 Bootloader

Most of the boards the contributors of ZMK use have the Adafruit nRF52 Bootloader, which allows for extremely easy flashing by dragging and dropping .uf2 files onto the board as a USB drive. Every bootloader takes up a portion of the flash, and in the README explains that the first 0x26000 is reserved for the bootloader with the nRF52840, and we've properly allocated that.

However, there isn't a full explanation of the flash allocation of the bootloader in the README. There's a possibility that the bootloader is using part of the same flash area we're using. I reached out on the Adafruit Discord, and Dan Halbert pointed me towards the linker map of the nRF52840. Let's take a look.

FLASH (rx) : ORIGIN = 0xF4000, LENGTH = 0xFE000-0xF4000-2048 /* 38 KB */

BOOTLOADER_CONFIG (r): ORIGIN = 0xFE000 - 2048, LENGTH = 2048

/** Location of mbr params page in flash. */
MBR_PARAMS_PAGE (rw) : ORIGIN = 0xFE000, LENGTH = 0x1000

/** Location of bootloader setting in flash. */
BOOTLOADER_SETTINGS (rw) : ORIGIN = 0xFF000, LENGTH = 0x1000

Here's a diagram to show this a bit better.

Adafruit Bootloader Diagram

We've found the issue! As you can see from the red bar (representing our settings flash area), we've put the settings flash area right on top of the Adafruit bootloader's flash space. Oops!

This also shines some light on why NVS erased 0xFD000 and 0xFF000 sectors. It's possible there was no flash written to 0xFD000 because the bootloader didn't use up all of that space it has, and then there possibly weren't any bootloader settings set yet, so 0xFF000 could be used and erased by NVS too.

After erasing 0xFF000, NVS probably next erased a rather important part of the bootloader that resulted in this issue at hand. In my opinion, we're pretty lucky that it didn't delete an even more vital part of the bootloader. At least we could still get to it, so that we could re-flash the bootloader easily!

The solution

Now that we've found the issue, we can pretty easily fix this. We'll need to move the settings flash area back so that it doesn't overlap with the bootloader. First we calculate the size of the of flash area the bootloader is using.

0x100000 (end of flash) - 0x0F4000 (start of bootloader) = 0xC000 (48KB)

So the bootloader is using the last 48KB of the flash, this means all we need to do is shift back the settings area and code space 0xC000 bytes. We'll apply this to all of the .dts files for the boards that were affected by this issue.

        code_partition: partition@26000 {
- reg = <0x00026000 0x000d2000>;
+ reg = <0x00026000 0x000c6000>;
};


- storage_partition: partition@f8000 {
+ storage_partition: partition@ec000 {
- reg = <0x000f8000 0x00008000>;
+ reg = <0x000ec000 0x00008000>;
};

And with those changes, we should no longer run into this issue! In the process of these changes, we lost 48KB of space for application code, but we're only using around 20% of it anyways. 🎉

Article Updates

  • 12/2023: Removed the deprecated label property from code snippets.

· 3 min read
Pete Johanson

Welcome to the second ZMK "State Of The Firmware" (SOTF)!

This update will cover all the major activity since SOTF #1, preparations for the upcoming Hacktoberfest activity, and a current open call for community feedback on a ZMK mascot.

Recent Activity

So much going on in ZMK!

New Shields

New Boards

Hacktoberfest Preparation

Hacktoberfest is a yearly celebration of open source, which encourages participation in OSS, especially from new contributors.

The ZMK contributors have been busy preparing for folks to join in on the fun by contributing to ZMK!

  • There is now a basic Contributing Guide to help newcomers get oriented, and get up to speed.
  • The Hacktoberfest issue label will help participants discover good issues to work on. (The existing good first issue label also helps with this)

We're looking forward to the launch of Hacktoberfest!

Mascot Selection Feedback

The ZMK project would like to settle on a mascot! We're soliciting community feedback as part of the process before a final mascot is selected.

The current mascots up for consideration are:

  • Griffin
  • Peregrine Falcon
  • Zapata Wren
  • Zorro (south american fox)

If you're interested in helping with the decision, head over to Issue #195 and add a reaction!

Coming Soon!

There still lots of activity in ZMK, and plenty of exciting upcoming changes.

Statistics

Some statistics of interest for ZMK:

  • GitHub
    • 115 Closed PRs
    • 64 Stars
    • 48 Forks
  • Discord Chat
    • 186 total registered
  • Website (last 30 days)
    • 7.4K page views
    • 474 new users

Thanks!

Thanks again to the numerous contributors and users who have made working on ZMK such a pleasure!